Alchemical GLoG

Alchemical GLoG

Here is a little hack of Relic. A lot of the text is based on Relic and Skerples Many Rats on Sticks. I tweaked character generation, advancement, combat maneuvers and critical effects (tied to gear), and removed Vancian casting. It retains the basic structure of B/X or AD&D and you should be able to easily use content from these games.

Core Rules

Classes

Alchemical GLoG Cairn-ified

If you want to see a mash-up of Relic and Cairn, Runecairn, and Into the Odd, look no further. Important rule changes from Relic include replacing to-hit rolls with a single attack/damage roll, similar to Cairn and ItO. The attack roll is based on weapon damage dice and attribute bonuses. Different from ItO/Cairn, there is some inherent damage scaling through improving attribute scores and an extra attack feature, which makes it more similar to standard D&D than Cairn or ItO. There are also weapon-based maneuvers. It combines the quickness of the single attack roll, with the leveling- and power-scaling of standard B/X clones, and the class-flexibility of a GLoG.

This version also has only four main attributes: Strength, Dexterity, Wits, Personality (and Luck).

Conversions from B/X are less straightforward, but you might enjoy the different feel of combat.

Core Rules

Classes