The Vile Deeds of Christman Grippertenius
Title Page
Acknowledgments
1
Adventure Overview
1.1
Short Summary of the Main Conflict
1.2
Dramatis Personae
1.2.1
Christman Grippertenius
1.2.2
Peter Stumpp
1.2.3
Peter Niers
1.2.4
Bandits
1.2.5
Lise Mueller
1.2.6
The New Magistrate
1.2.7
The Cloth Merchants of Metz
1.2.8
The Witch Hunter
2
The Region of Bergkessel
2.1
Hexes
2.1.1
Hex 0101
2.1.2
Hex 0102
Bedburg
2.1.3
Hex 0103
2.1.4
Hex 0104
2.1.5
Hex 0105
2.1.6
Hex 0201
Lechsee
2.1.7
Hex 0202
2.1.8
Hex 0203
Waldrach
2.1.9
Hex 0204
2.1.10
Hex 0205
2.1.11
Hex 0301
2.1.12
Hex 0302
2.1.13
Hex 0303
2.1.14
Hex 0304
2.1.15
Hex 0305
The City of Menz
2.1.16
Hex 0401
Christman’s Lair
2.1.17
Hex 0402
2.1.18
Hex 0403
2.1.19
Hex 0404
2.1.20
Hex 0405
2.1.21
Hex 0501
The Frassberg
2.1.22
Hex 0502
2.1.23
Hex 0503
2.1.24
Hex 0504
2.1.25
Hex 0505
2.1.26
Hex 0601
2.1.27
Hex 0602
2.1.28
Hex 0603
2.1.29
Hex 0604
2.1.30
Hex 0605
2.1.31
Hex 0701
2.1.32
Hex 0702
2.1.33
Hex 0703
2.1.34
Hex 0704
2.1.35
Hex 0705
The Old Tower
2.2
Wilderness Exploration Tables
2.2.1
Encounter Table A
2.2.2
Encounter Table B
2.2.3
Encounter Table C
2.2.4
Weather
3
The Town of Menz
3.1
Rumors
3.2
What is Going On?
4
Bedburg
4.1
Rumors
4.2
What is Going On?
5
Waldrach
5.1
Rumors
5.2
What is Going On?
6
Peter Stumpps’ Farm
7
Peter Niers’ Tower
8
Christman’s Lair
9
The Frassberg
9.1
The Caves
Appendix
A
Appendix A NPCs
B
Appendix B Monsters
C
Appendix C Magic Items
Published with bookdown
The Vile Deeds of Christman Grippertenius
Chapter 6
Peter Stumpps’ Farm