Chapter 2 The Region of Bergkessel

2.1 Hexes

2.1.1 Hex 0101

Encounter Table ?

2.1.2 Hex 0102 Bedburg

See Section 4

2.1.3 Hex 0103

Encounter Table ?

2.1.4 Hex 0104

Encounter Table ?

2.1.5 Hex 0105

Camp of the Witchunters

Encounter Table ?

2.1.6 Hex 0201 Lechsee

  • Lake with stuff in it
  • Fisher hut

Encounter Table ?

2.1.7 Hex 0202

Encounter Table ?

2.1.8 Hex 0203 Waldrach

See Section 5

2.1.9 Hex 0204

Encounter Table ?

2.1.10 Hex 0205

The Graveyard

Encounter Table ?

2.1.11 Hex 0301

Encounter Table ?

2.1.12 Hex 0302

Encounter Table ?

2.1.13 Hex 0303

Encounter Table ?

2.1.14 Hex 0304

Encounter Table ?

2.1.15 Hex 0305 The City of Menz

See Section 3.

2.1.16 Hex 0401 Christman’s Lair

See Section 8

2.1.17 Hex 0402

Encounter Table ?

2.1.18 Hex 0403

Encounter Table ?

2.1.19 Hex 0404

Encounter Table ?

2.1.20 Hex 0405

Encounter Table ?

2.1.21 Hex 0501 The Frassberg

See Section 9

2.1.22 Hex 0502

Encounter Table ?

2.1.23 Hex 0503

Encounter Table ?

2.1.24 Hex 0504

Encounter Table ?

2.1.25 Hex 0505

Encounter Table ?

2.1.26 Hex 0601

Encounter Table ?

2.1.27 Hex 0602

Encounter Table ?

2.1.28 Hex 0603

Encounter Table ?

2.1.29 Hex 0604

Encounter Table ?

2.1.30 Hex 0605

Encounter Table ?

2.1.31 Hex 0701

Totenbaum. Hanging corpses surrounding a hanging cage with treasure in it. Corpses attack anyone who steals the treasure. Can be appeased? Tree is a monster as well, has vines that can strangle and string up PCs, turning them into new undead.

2.1.32 Hex 0702

Encounter Table ?

2.1.33 Hex 0703

Encounter Table ?

2.1.34 Hex 0704

Encounter Table ?

2.1.35 Hex 0705 The Old Tower

See Section 7

2.2 Wilderness Exploration Tables

2.2.1 Encounter Table A

2D6 Encounter
2
3–4
5–9
10-11
12

2.2.2 Encounter Table B

2D6 Encounter
2
3–4
5–9
10-11
12

2.2.3 Encounter Table C

2D6 Encounter
2
3–4
5–9
10-11
12

2.2.4 Weather

2D6 Weather Event
2
3–4
5–9
10-11
12